✶ About · the long version
I came to product design through drawing, and it never left.
I came up through graphic design and illustration, a BA from Flagler College and the kind of kid who filled notebooks with diagrams of things that didn’t exist yet. Somewhere along the way I realized that products are just systems you can draw, and that the same instinct for composition, hierarchy, and line could untangle a booking flow or a financial dashboard.
Fifteen-plus years later, I’ve designed across travel (Switchfly), energy (Uplight), financial analytics (Pellucid), and a stretch of agency work for clients from the Michael J. Fox Foundation to Specialized and Comcast. The throughline isn’t an industry, it’s a temperament. I’m drawn to ambiguous, high-stakes problems where the first act of design is figuring out the real question.
I think in systems first. Before I draw a screen I want the model: the objects, the states, the decisions, the consequences. Get that right and the interface mostly designs itself. Get it wrong and no amount of polish will save you.
I’m equally happy leading and making. At Switchfly I managed a team of designers while still delivering wireframes, prototypes, research, and high-fidelity work myself, and I still love sitting alone with a hard layout and a pot of coffee. I’m looking for a role that uses both halves: the strategist and the craftsperson.
Practice
- Product & UX strategy
- Interaction design
- UI & visual design
- Information architecture
- End-to-end product design
Research
- Discovery & user interviews
- Usability testing
- A/B testing
- Synthesis to design direction
Systems & delivery
- Design systems
- Prototyping
- Wireframing
- Design-to-dev handoff
- Roadmap & iteration
Collaboration
- Cross-functional partnership
- Storytelling & alignment
- Constructive pushback
- Mentorship & feedback
Tools & AI
- Figma
- Claude & AI-assisted design
- Sketch
- Adobe Creative Suite
AI is part of how I work now, a force multiplier, not a gimmick. I stay the designer and the decision-maker; it removes the friction between having an idea and seeing a working version of it.
- ↳Claude, Design thinking, writing, prototyping, and shipping real code, including Cowork and Code.
I designed and built Moody, a mood-tracking app, pairing Figma with Claude, GitHub, and Supabase to go from sketch to a live, deployed web app entirely on my own.
Before the product work, the drawing. The same instinct for composition, type, and structure that I bring to an interface, with the occasional personal piece to keep the hand loose.

Hand-built isometric lettering and architecture, animated, structure as illustration.

Badge identity for a Boulder taco brand, sister to Heady Coffee Co.

An animated loop, Saturn and its rings in clean black and white.

Ink and halftone, drawn purely to keep the pen moving.

A halftone snail riding a postage stamp, a small visual pun.

A pop-art snowman gone gently occult, drawn for the fun of it.
↳ The hand behind the systems. Logos and identity available as commissions, the rest is for the love of it.
Currently open to new roles
Let’s make somethingclear.
Senior, Staff, Lead, or Design Manager, if you’re untangling something complicated and want a designer who thinks in systems, I’d love to hear about it.